

AROrigin - Represents the center of the ARToolKit world and is the root of the scene.ARController - Manages the overall initialization, setup, running and shutdown of ARToolKit.The following three components work together to create an AR scene:

All marker content can live in the same layer, and relations between content attached to different markers (e.g. Simple examples: A set of very basic example scenes which you can use as starting points for various AR techniques are found in Example scenes.ĪRToolKit allows for dynamic AR scenes with more than one marker in Unity.Also required is a custom Manifest.xml file, and Android resources in the “res” subdirectory. Android Activity: A customized version of the Unity player for Android (packaged as a JAR file).A sample NFT dataset is included in the Assets/StreamingAssets directory. ARToolKit data files: The default camera parameters file and two sample patterns are included in the Resources/ardata directory.This is stored in the Assets/Plugins directory (and subdirectories). There are various versions for different supported platforms, such as Windows, Mac OS X, Android and iOS. ARToolKit plugins: The native plugin implementation.

These are contained inside the file Editor/ARToolKit5-UnityEditor.

Artoolkit-docs Getting Started with ARToolKit for Unity InstallationĪRToolKit for Unity is distributed as a Unity package.
